If you want to promote creativity with programming, learn alongside your students Coding is often perceived as formulaic and sometimes boring but this couldn’t be further from the truth: it is in fact an incredibly creative activity. Coding is simply a language that instructs technology on what to do and how to behave. I would say it has become the new pencil and paper – a tool with endless opportunities. It’s what you do with it that matters, and in this digital world, children really can do anything from creating a 2D platform game, to writing a program that solves their maths homework. What a great opportunity then to encourage a creative mindset in children. Here are some ideas for you to use in your classroom. Encourage experimentation and evaluation When encouraging pupils to experiment, resilience is key. Sometimes children will get to a point where they think of something that could be changed near the beginning of the project ...
The fifth edition of the Fastest Finger Typing Competition (FFC) and maiden edition of ITGEN Creative Challenge (ICC) was held on Saturday 23rd of June, 2018 at Sweet Sensation hall, Opebi, Ikeja, Lagos State. The Competition brought an amiable ambience with the objective to search for creative minds and fastest typist amongst participating pupils. It was indeed a mesmerizing event which would be etched in our memory for a very long time. Over 100 participants from both primary and Secondary schools in Lagos and Ogun States took part in the competition. Schools in attendance were: Lea Valley School, Iju, Lagos UTOL Schools, Arepo, Ogun State Honeyland Schools, Ipaja Honeyland Schools, Command Grande Oakbridge Montessori school, Lekki Vicsum Private School, Omole phase2, Bethany hall school, Ogudu GRA, Lagos Chessington Montessori school, Agege, Lagos Witfield Montessori School, ogba, Lagos Bright Destiny School ,Ilasamaja, Lagos JOEN College, Isolo, Lagos Dawn...
Increasingly, schools are moving to provide students with their own laptop computer, netbook, or digital tablet. Schools purchased more than 23 million devices for classroom use in 2013 and 2014 alone. In recent years, iPads and then Chromebooks (inexpensive Web-based laptops) have emerged as the devices of choice for many schools. The two biggest factors spurring the rise in 1-to-1 student computing have been new mandates that state standardized tests be delivered online and the widespread adoption of the Common Core State Standards. Generally, the hope is that putting devices in the hands of students will help with some or all of the following goals: Allowing teachers and software to deliver more personalized content and lessons to students, while allowing students to learn at their own pace and ability level; Helping students to become technologically skilled and literate and thus better prepared for modern workplaces; Empowering students to do more...
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